Introduction to GCM. This lesson will introduce GCM - The primary graphics library for creating 3D scenes on the Playstation 3. We start simple, by getting GCM to output a coloured triangle. Nvidia's Cg shader language will also be introduced, as it's required for displaying any output in GCM.
This tutorial will explain how to implement texture mapping using the GCM API, and will provide an overview of the differences between texturing on the PS3 and traditional OpenGL implementations.