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Graphics for Games

These tutorials build on the knowledge gained from the module on Programming for Games, to provide training in programming graphics for video games. The lessons are based on the notion of learning to program via example.

Module Information: Graphics for Games

The tutorials in this module are:

  • Introduction to Graphics Programming
  • Introduction to NCLGL
  • Your First Triangle
  • Vertex Transformation
  • The View Matrix
  • Texture Mapping
  • Transparency and Depth
  • Scissors and Stencils
  • Scene Graphs
  • Scene Management
  • Index Buffers
  • Skeletal Animation
  • Post Processing
  • Real Time Lighting
  • Cube Mapping
  • Shadow Mapping
  • Deferred Rendering

The code and assets for this module can be found in the Files section.

Files

Some videos of the christmas scenes, UFO scenes and island scenes produced during this module have been uploaded to Youtube.

  • Programming for Games
  • Graphics for Games
    • Module Information: Graphics for Games
    • Introduction to Graphics
    • Introduction to NCLGL
    • Your First Triangle
    • Vertex Transformation
    • The View Matrix
    • Texture Mapping
    • Transparency and Depth
    • Scissors and Stencils
    • Scene Graphs
    • Scene Management
    • Index Buffers
    • Skeletal Animation
    • Post Processing
    • Real Time Lighting
    • Cube Mapping
    • Shadow Mapping
    • Deferred Rendering
    • Files
  • Game Technologies
  • Workshops
  • Projects
 
 

Game Technology Group

School of Computing Science
Newcastle University, Newcastle upon Tyne
NE1 7RU, United Kingdom.