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Network: Presentations

MSPowerpoint
Online Gaming MSPowerpoint 3,117Kb

Online Gaming (for virtual living)

MSPowerpoint
Online Gaming Problems MSPowerpoint 82Kb

Networked Games - consistency and real-time

MSPowerpoint
Online Gaming Models MSPowerpoint 161Kb

Modes for online gaming

MSPowerpoint
Dead Reckoning MSPowerpoint 101Kb

Dead Reckoning

MSPowerpoint
Interest Management MSPowerpoint 79Kb

Interest Management

MSPowerpoint
Gaming and Messages MSPowerpoint 254Kb

Causality in online gaming

MSPowerpoint
Gaming and Ordering MSPowerpoint 407Kb

Ordering in online games

  • Programming for Games
  • Graphics for Games
  • Game Technologies
  • Workshops
    • Network: Introduction
    • Network: Server
    • Network: Client
    • Network: Papers
    • Network: Presentations
    • Computing Architecture
    • Debugging in Visual Studio
    • Bitwise Operators
    • Source Control
    • Technical Requirements Checklists
    • Memory Management
    • Concurrency Control
    • Starting with CUDA
    • Audio
    • PS3: Introduction
    • PS3: SPU Programming
    • PS3: SPU Communication and DMA
    • PS3: Using a Joypad
    • PS3: Introduction to GCM
    • Orthographic Rendering
    • Android development
    • Industry Seminar: Debugging Skills
    • Industry Seminar: Portable Engines
    • Continuous Integration
  • Projects
 
 

Game Technology Group

School of Computing Science
Newcastle University, Newcastle upon Tyne
NE1 7RU, United Kingdom.