The challenge for the graphic and physics coursework was to build an alien planet scene using C++ and OpenGL, using the skills learned during the graphics and game technologies modules. A mysterious blue box should materialise on the planet surface. The scene should consist of an island surrounded by water with the day/night effects and various types of weather. It should utlilise various reflection and lighting effects including deferred lighting techniques. No middleware was utilised in making these demos, each student developing a physics engine and renderer in C++.