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2012 Projects

The videos on this page show the projects worked on during the 2011-2012 Masters course (not all of the industry-related projects can be shown).

  • Sub-Surface Scattering
  • Level Editor Tool
  • Multi-Touch Pool Game
  • Playstation3 Voxels
  • Accurate Camera Artefacts and Large Terrain
  • Occlusion Culling for Rendered Cities
  • NASCAR Commentary Management
  • Environment Capture on Kinect
  • Procedural City Generation
  • Characters in Train Crash Simulation
  • Playstation3 Move Game

  • Programming for Games
  • Graphics for Games
  • Game Technologies
  • Workshops
  • Projects
    • 2015-16 Graphics
    • 2014-15 Graphics
    • 2014 Team Projects
    • 2014 Graphics and Physics
    • 2013 Team Projects
    • 2013 Graphics and Physics
    • 2012 Projects
      • Sub-Surface Scattering
      • Level Editor
      • Multi-Touch Screen Pool Game
      • Voxel Rendering on PS3
      • Camera Artefacts and Large Detail Terrain
      • Occlusion Culling
      • Commentary Manager for NASCAR
      • Environment Capture on Kinect
      • Procedural City Generation
      • Character Animation in Train Crash Simulation
      • Playstation3 Move Game
    • 2012 Team Projects
    • 2012 Graphics and Physics
    • 2011 Projects
 
 

Game Technology Group

School of Computing Science
Newcastle University, Newcastle upon Tyne
NE1 7RU, United Kingdom.