Ship Simulation.
This project focussed on simulating an ancient cargo ship on a realistic ocean, which can be used to explore how trade goods were stored for transatlantic voyages, and what effects this would have had on the ship. The implementation focuses on the simulation of the ship in terms of physical and graphical effects. This work took account of real ship buoyancy behavior, and related work of calculating submerged volume, as well as the general areas of fluid dynamics that are commonly used in liquid and gas simulation.