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Real Time Lighting

PDF
Real Time Lighting Tutorial PDF 1,488Kb

How to perform lighting calculations in your shaders.

PDF
Real Time Lighting 2 Tutorial PDF 772Kb

This tutorial introduces bump mapping, a way of storing the roughness of a surface, and how to use the bump map in our lighting shaders.

  • Programming for Games
  • Graphics for Games
    • Module Information: Graphics for Games
    • Introduction to Graphics
    • Introduction to NCLGL
    • Your First Triangle
    • Vertex Transformation
    • The View Matrix
    • Texture Mapping
    • Transparency and Depth
    • Scissors and Stencils
    • Scene Graphs
    • Scene Management
    • Index Buffers
    • Skeletal Animation
    • Post Processing
    • Real Time Lighting
    • Cube Mapping
    • Shadow Mapping
    • Deferred Rendering
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Game Technology Group

School of Computing Science
Newcastle University, Newcastle upon Tyne
NE1 7RU, United Kingdom.