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Networking 1: Introduction to Networking

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Networking 1: Introduction to Networking PDF 289Kb

Introduces the concept of the socket as a means of communicating between processes. Presents the ENet library employed by the course to provision accessible server-client emulation.

  • Programming for Games
  • Graphics for Games
  • Game Technologies
    • Module Information: Game Technologies
    • Previous Information
      • Lecture Slides
      • Practical Tasks
      • CSC8503 Code Repository
      • Networking 2: Networking Issues in Games
      • Networking 1: Introduction to Networking
      • GPU Computing 2: Integrating GPU Computing
      • GPU Computing 1: Introduction to GPU Computing
      • Artificial Intelligence 3: AI in Games Development
      • Artificial Intelligence 2: Path-Finding and Crowds
      • Artificial Intelligence 1: Finite State Machines
      • Physics 7: Solvers
      • Physics 6: Collision Response
      • Physics 5: Collision Manifolds
      • Physics 4: Collision Detection
      • Physics 3: Constraints
      • Physics 2: Numerical Integration Methods
      • Physics 1: Introduction to Newtonian Dynamics
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Game Technology Group

School of Computing Science
Newcastle University, Newcastle upon Tyne
NE1 7RU, United Kingdom.