Previous Seminars

Newcastle University's Video Game Industry Seminars 2012

13/02/12 10:00 DAYSH.G.05  Dave Sharp  ( binary-asylum )
Physics and Fakes

15/02/12 13:30 CLT.1.01 Jason  Chown  ( Setgo Games )
"Uh-oh, who put us in charge?"

20/02/12 13:00 CLT.7.01 Mark Lomas (Evolution Studios )
'Large Team Working Practises'

22/02/12 13:00 CLT.1.01 Dave Hawes ( Eutechnyx )
Debugging
 
24/02/12 13:30 CLT.701 Lee Winder (SEGA )
'Memory Optimisation and Game Development' or  'Why You'll Never Use a Linked List again'

01/03/12 13:00 CLT.701 Ken  Macloed ( Travellers Tales Fusion )
Opening up Games for Live Modification

02/03/11 13:00 CLT.701 Lee Clark (CCP Games)
Deferred lighting on PS3 SPUs

05/03/12  13:00 CLT.701 Paul Holden  (mediamolecule)
"Tips for a happy career in games programming"

09/03/12  13:00  CLT.921 Alex Waterston (Independent games developer)
"What if ducks had hands? - finding your inner creativity"

12/3/12 13:00 CLT.1.01 Ben Merrick & Will Musson  ( Ubisoft Reflections)
Vehicle dynamics

13/3/12 13:00 CLT.1.01 Phil Scott  (NVidia )
Writing Portable Code

16/3/12 13:00  CLT.921 Dr. Miguel Sainz   (NVidia )
Horizon based ambient occlusion


 

Newcastle University's Video Game Industry Seminars 2011

11/02/11 Kier Story & Fengyun Lu (Nvidia Research (Zurich))
Advanced Physics Simulations for Triple A Games
 
14/02/11 Ben Kenwright (PhD Candidate, formerly Physics Developer in Games Industry)
Solvers, Impulses and Other Physics Techniques 
 
16/02/11 Jason Chown (Get Set Games)
Scaling Up & Down: From Sony (Console) to SetGo (Iphone) Games - Adventures in the video Game Industry
 
21/02/11 Mark Sample (Ubisoft)
Advances in Game Design Techniques
 
28/02/11 Dave Hawes (Eutechnyx)
Template Meta-Programming in C++
 
07/03/11 Robert Jackson & Gareth Martin (CCP Games)
Advanced Terrain Generation Techniques 
 
09/03/11 Lee Winder (Blitz Games)
C++ in Game Development and Clean Code Techniques
 
14/03/11 Joe Carruthers (NewRail)
Physics for Real-time Crash Analysis
 
21/03/11 Gary Ushaw (Ubisoft)
Leading Technical Game Development
 
21/03/11 Paul Holden (Media Molecule)
How Cache Affects Performance
 
28/03/11 Alex Waterston (Haiku Interactive)
Independent Game Development


 

Newcastle University's Video Game Industry Seminars 2010

18/02/10 Chris Preston (Ubisoft Reflections)
Data-orientated design and how OO is not well suited to high-performance applications on modern processors.


19/03/10 Alex Waterston (Independent)


27/01/10 Jane Graham (Dare to be Digital)
How to Enter the National Competition and What is Involved in Winning


12/03/10 Mark Taylor (Bizarre Creations)
Automating Testing Software for Next Gen Platforms


04/03/10 Andrew Perella (Eutechnyx)
Debugging Techniques in Video Game Engineering


9/02/10 Graeme Love (Mere Mortals)


22/02/10 Paul Holden (Media Molecule)


11/03/10 Richard Smith (CCP)
Agile Development/SCRUM Project Management Approaches for Large Scale Video Game Engineering


25/02/10 Joe Carruthers (NewRail)
Leveraging Video Game Physics for Approximating Crash Scenarios