Newcastle University's Video Game Industry Seminars 2012
13/02/12 10:00 DAYSH.G.05 Dave Sharp ( binary-asylum )
Physics and Fakes
15/02/12 13:30 CLT.1.01 Jason Chown ( Setgo Games )
"Uh-oh, who put us in charge?"
20/02/12 13:00 CLT.7.01 Mark Lomas (Evolution Studios )
'Large Team Working Practises'
22/02/12 13:00 CLT.1.01 Dave Hawes ( Eutechnyx )
Debugging
24/02/12 13:30 CLT.701 Lee Winder (SEGA )
'Memory Optimisation and Game Development' or 'Why You'll Never Use a Linked List again'
01/03/12 13:00 CLT.701 Ken Macloed ( Travellers Tales Fusion )
Opening up Games for Live Modification
02/03/11 13:00 CLT.701 Lee Clark (CCP Games)
Deferred lighting on PS3 SPUs
05/03/12 13:00 CLT.701 Paul Holden (mediamolecule)
"Tips for a happy career in games programming"
09/03/12 13:00 CLT.921 Alex Waterston (Independent games developer)
"What if ducks had hands? - finding your inner creativity"
12/3/12 13:00 CLT.1.01 Ben Merrick & Will Musson ( Ubisoft Reflections)
Vehicle dynamics
13/3/12 13:00 CLT.1.01 Phil Scott (NVidia )
Writing Portable Code
16/3/12 13:00 CLT.921 Dr. Miguel Sainz (NVidia )
Horizon based ambient occlusion
Newcastle University's Video Game Industry Seminars 2011
11/02/11 Kier Story & Fengyun Lu (Nvidia Research (Zurich))
Advanced Physics Simulations for Triple A Games
14/02/11 Ben Kenwright (PhD Candidate, formerly Physics Developer in Games Industry)
Solvers, Impulses and Other Physics Techniques
16/02/11 Jason Chown (Get Set Games)
Scaling Up & Down: From Sony (Console) to SetGo (Iphone) Games - Adventures in the video Game Industry
21/02/11 Mark Sample (Ubisoft)
Advances in Game Design Techniques
28/02/11 Dave Hawes (Eutechnyx)
Template Meta-Programming in C++
07/03/11 Robert Jackson & Gareth Martin (CCP Games)
Advanced Terrain Generation Techniques
09/03/11 Lee Winder (Blitz Games)
C++ in Game Development and Clean Code Techniques
14/03/11 Joe Carruthers (NewRail)
Physics for Real-time Crash Analysis
21/03/11 Gary Ushaw (Ubisoft)
Leading Technical Game Development
21/03/11 Paul Holden (Media Molecule)
How Cache Affects Performance
28/03/11 Alex Waterston (Haiku Interactive)
Independent Game Development
Newcastle University's Video Game Industry Seminars 2010
18/02/10 Chris Preston (Ubisoft Reflections)
Data-orientated design and how OO is not well suited to high-performance applications on modern processors.
19/03/10 Alex Waterston (Independent)
27/01/10 Jane Graham (Dare to be Digital)
How to Enter the National Competition and What is Involved in Winning
12/03/10 Mark Taylor (Bizarre Creations)
Automating Testing Software for Next Gen Platforms
04/03/10 Andrew Perella (Eutechnyx)
Debugging Techniques in Video Game Engineering
9/02/10 Graeme Love (Mere Mortals)
22/02/10 Paul Holden (Media Molecule)
11/03/10 Richard Smith (CCP)
Agile Development/SCRUM Project Management Approaches for Large Scale Video Game Engineering
25/02/10 Joe Carruthers (NewRail)
Leveraging Video Game Physics for Approximating Crash Scenarios