Related Research
Some papers on themes central to this project. This includes papers authored by members of the project team as well as others. More will be listed in due course.
Interface design and affective encounters
Ash, J. (2010), ‘Architectures of affect: anticipating and manipulating the event in processes of videogame design and testing’, Environment and Planning D: Society & Space, 28: 653-671
Ash, J. (2012), ‘Attention, Videogames and the Retentional Economies of Affective Amplification’, Theory, Culture & Society, 29: 3-26
Ash, J. (2015), The Interface Envelope: Gaming, Technology, Power, Bloomsbury Publishing USA.
Credit, debt and everyday lives
Deville, J. (2013), ‘Consumer credit default and collections: the shifting ontologies of market attachment’, Consumption Markets & Culture, 17: 468-490
Deville, J. and G. J. Seigworth (2015), ‘Everyday Debt and Credit’, Cultural Studies, 1-15
Langley, P. (2013), ‘Consuming credit’, Consumption Markets & Culture, 17: 417-428
Langley, P. (2008), The Everyday Life of Global Finance: Saving and Borrowing in America, Oxford University Press.